Of course, some are rendered irrelevant by the extreme end game: Slow reader is not relevant after all books have been read, neither is slow learner after all skills are maxed out / max level is reached. Because of this, we would recommend giving it a try as it can easily help you get a high-cost positive trait. This will keep your high tier weapons usable for longer. You can really live without this one, 6 points is costly too. You are correct. Expensive, prevents you from taking slow healer, mostly useless. Expensive for what it is, but it gives cars extra storage space which is occasionally very useful. Unless TIS changed something Poor Eyesight is permament, used to pick that one and survived for couple of months and it didn't go away but it was long time ago in a galaxy far, far away What about if you quit smoking? I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? First Aider: also easy 1/5. Some really great points there, I hadn't realised any of that even after playing with some of these skills for a couple hundred hours lol. Provides a 30% XP boost on top of existing boosts to ALL skills. Just sleep through the nights or carry a flashlight, its that easy. Gymnast - lightfooted helps with stealth which is meh, so it's 5 points for nimble, but it's totally worth. I wanna make a full late game character. Possibly the most harmful traits you can take. This is intended to be more a general guide for new players- what to consider taking and what to absolutely avoid. Its that easy. This included a list of some of the strongest positive traits that one can pick up in the game. I always take wakeful so I have more time for zombie stomping in a day. While water will shut off during the first month of the game, it's easy to find . One decent trait for getting a couple of points back is of course slow reader. I'd love to hope in Discord and go over some mechanics of the game in debug mode while streaming if anyone is curious! I wouldn't say its a must have, but if you have 6 points to spare its worth considering. Not worth 1 extra point. Find the official Discord here: -30% exp for weapons but +35% exp gain from fast learner = 5% net gain for weapons, PLUS 35% increase exp gains on all other skills (carpentry, aiming/reloading, etc. Keen Hearing greatly increases that radius, letting you "see" threats coming from farther away. Note: the ratings are aimed towards new players on default settings. Makes driving while towing, or driving already slow/heavy vehicles (especially modded ones) a nightmare.This perk probably wont get you killed, but i fucking hate playing with it. The Best Positive Traits in Project Zomboid Build 41. Not worth it, dexterous is too useful, and the 400% transfer rate is insane. I really dislike playing with this perk, but it isnt entirely detrimental. If you don't want to use the skill don't bother, but id encourage anyone to use this skill as much as possible. ._1EPynDYoibfs7nDggdH7Gq{margin-bottom:8px;position:relative}._1EPynDYoibfs7nDggdH7Gq._3-0c12FCnHoLz34dQVveax{max-height:63px;overflow:hidden}._1zPvgKHteTOub9dKkvrOl4{font-family:Noto Sans,Arial,sans-serif;font-size:14px;line-height:21px;font-weight:400;word-wrap:break-word}._1dp4_svQVkkuV143AIEKsf{-ms-flex-align:baseline;align-items:baseline;background-color:var(--newCommunityTheme-body);bottom:-2px;display:-ms-flexbox;display:flex;-ms-flex-flow:row nowrap;flex-flow:row nowrap;padding-left:2px;position:absolute;right:-8px}._5VBcBVybCfosCzMJlXzC3{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:21px;color:var(--newCommunityTheme-bodyText)}._3YNtuKT-Is6XUBvdluRTyI{position:relative;background-color:0;color:var(--newCommunityTheme-metaText);fill:var(--newCommunityTheme-metaText);border:0;padding:0 8px}._3YNtuKT-Is6XUBvdluRTyI:before{content:"";position:absolute;top:0;left:0;width:100%;height:100%;border-radius:9999px;background:var(--newCommunityTheme-metaText);opacity:0}._3YNtuKT-Is6XUBvdluRTyI:hover:before{opacity:.08}._3YNtuKT-Is6XUBvdluRTyI:focus{outline:none}._3YNtuKT-Is6XUBvdluRTyI:focus:before{opacity:.16}._3YNtuKT-Is6XUBvdluRTyI._2Z_0gYdq8Wr3FulRLZXC3e:before,._3YNtuKT-Is6XUBvdluRTyI:active:before{opacity:.24}._3YNtuKT-Is6XUBvdluRTyI:disabled,._3YNtuKT-Is6XUBvdluRTyI[data-disabled],._3YNtuKT-Is6XUBvdluRTyI[disabled]{cursor:not-allowed;filter:grayscale(1);background:none;color:var(--newCommunityTheme-metaTextAlpha50);fill:var(--newCommunityTheme-metaTextAlpha50)}._2ZTVnRPqdyKo1dA7Q7i4EL{transition:all .1s linear 0s}.k51Bu_pyEfHQF6AAhaKfS{transition:none}._2qi_L6gKnhyJ0ZxPmwbDFK{transition:all .1s linear 0s;display:block;background-color:var(--newCommunityTheme-field);border-radius:4px;padding:8px;margin-bottom:12px;margin-top:8px;border:1px solid var(--newCommunityTheme-canvas);cursor:pointer}._2qi_L6gKnhyJ0ZxPmwbDFK:focus{outline:none}._2qi_L6gKnhyJ0ZxPmwbDFK:hover{border:1px solid var(--newCommunityTheme-button)}._2qi_L6gKnhyJ0ZxPmwbDFK._3GG6tRGPPJiejLqt2AZfh4{transition:none;border:1px solid var(--newCommunityTheme-button)}.IzSmZckfdQu5YP9qCsdWO{cursor:pointer;transition:all .1s linear 0s}.IzSmZckfdQu5YP9qCsdWO ._1EPynDYoibfs7nDggdH7Gq{border:1px solid transparent;border-radius:4px;transition:all .1s linear 0s}.IzSmZckfdQu5YP9qCsdWO:hover ._1EPynDYoibfs7nDggdH7Gq{border:1px solid var(--newCommunityTheme-button);padding:4px}._1YvJWALkJ8iKZxUU53TeNO{font-size:12px;font-weight:700;line-height:16px;color:var(--newCommunityTheme-button)}._3adDzm8E3q64yWtEcs5XU7{display:-ms-flexbox;display:flex}._3adDzm8E3q64yWtEcs5XU7 ._3jyKpErOrdUDMh0RFq5V6f{-ms-flex:100%;flex:100%}._3adDzm8E3q64yWtEcs5XU7 .dqhlvajEe-qyxij0jNsi0{color:var(--newCommunityTheme-button)}._3adDzm8E3q64yWtEcs5XU7 ._12nHw-MGuz_r1dQx5YPM2v,._3adDzm8E3q64yWtEcs5XU7 .dqhlvajEe-qyxij0jNsi0{font-size:12px;font-weight:700;line-height:16px;cursor:pointer;-ms-flex-item-align:end;align-self:flex-end;-webkit-user-select:none;-ms-user-select:none;user-select:none}._3adDzm8E3q64yWtEcs5XU7 ._12nHw-MGuz_r1dQx5YPM2v{color:var(--newCommunityTheme-button);margin-right:8px;color:var(--newCommunityTheme-errorText)}._3zTJ9t4vNwm1NrIaZ35NS6{font-family:Noto Sans,Arial,sans-serif;font-size:14px;line-height:21px;font-weight:400;word-wrap:break-word;width:100%;padding:0;border:none;background-color:transparent;resize:none;outline:none;cursor:pointer;color:var(--newRedditTheme-bodyText)}._2JIiUcAdp9rIhjEbIjcuQ-{resize:none;cursor:auto}._2I2LpaEhGCzQ9inJMwliNO,._42Nh7O6pFcqnA6OZd3bOK{display:inline-block;margin-left:4px;vertical-align:middle}._42Nh7O6pFcqnA6OZd3bOK{fill:var(--newCommunityTheme-button);color:var(--newCommunityTheme-button);height:16px;width:16px;margin-bottom:2px} Press question mark to learn the rest of the keyboard shortcuts. Description - Increases reading speed and takes less time for books. Water is very easy to find, not worth 6 points, stops you from taking high thirst. 3- Depends on how you want to play. It's an absolutely amazing trait. And leveling up shooting is fairly easy with so many zombies and a few boxes of shotgun shells. Slow reader: 3/5. In a game where a scratch from a zombie can be life or death, preventing injury altogether is great. Similar to angler, if you want to use long blunt take this perk, otherwise, don't. May get you killed from sneaky back attack zombies. Create an account to follow your favorite communities and start taking part in conversations. If you gain enough weight, you won't be "underweight" anymore ; if you lvl up your strenght skill enough, you'll go from "weak" to "feeble", or from "feeble" to nothing (5 fitness) and so on. About 2 weeks? ._1aTW4bdYQHgSZJe7BF2-XV{display:-ms-grid;display:grid;-ms-grid-columns:auto auto 42px;grid-template-columns:auto auto 42px;column-gap:12px}._3b9utyKN3e_kzVZ5ngPqAu,._21RLQh5PvUhC6vOKoFeHUP{font-size:16px;font-weight:500;line-height:20px}._21RLQh5PvUhC6vOKoFeHUP:before{content:"";margin-right:4px;color:#46d160}._22W-auD0n8kTKDVe0vWuyK,._244EzVTQLL3kMNnB03VmxK{display:inline-block;word-break:break-word}._22W-auD0n8kTKDVe0vWuyK{font-weight:500}._22W-auD0n8kTKDVe0vWuyK,._244EzVTQLL3kMNnB03VmxK{font-size:12px;line-height:16px}._244EzVTQLL3kMNnB03VmxK{font-weight:400;color:var(--newCommunityTheme-metaText)}._2xkErp6B3LSS13jtzdNJzO{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;margin-top:13px;margin-bottom:2px}._2xkErp6B3LSS13jtzdNJzO ._22W-auD0n8kTKDVe0vWuyK{font-size:12px;font-weight:400;line-height:16px;margin-right:4px;margin-left:4px;color:var(--newCommunityTheme-actionIcon)}._2xkErp6B3LSS13jtzdNJzO .je4sRPuSI6UPjZt_xGz8y{border-radius:4px;box-sizing:border-box;height:21px;width:21px}._2xkErp6B3LSS13jtzdNJzO .je4sRPuSI6UPjZt_xGz8y:nth-child(2),._2xkErp6B3LSS13jtzdNJzO .je4sRPuSI6UPjZt_xGz8y:nth-child(3){margin-left:-9px} Description: Panic when performing first aid on self, cannot perform first aid on others, gets stressed when bloody. Maybe 5/5 Simply because it's the only trait that gives nimble. All trademarks are property of their respective owners in the US and other countries. Traits are divided up into positive traits that cost points to have, and negative traits that give you points to spend. Way more than exercise. Speaking of underweight as a negative trait.. In short, when you get injured, just avoid combat and take it easy for a few days and let your wounds heal. It's entirely unnecessary. Free points. This will make your start more difficult, but you can easily overcome this by eating more/less accordingly. https://discord.gg/theindiestone, Press J to jump to the feed. Some people don't care though hence why in the middle at 3/5. If your character is lucky enough to live for a couple of months, claustrophobic will be completely gone. How did you find the list? Keep that in mind. I agree that dexterous is mandatory and I couldnt play without it. When choosing traits for a character, remember any skill (other than fitness and strength gets a permanent XP bonus (1- 75% 2- 100% 3+ 125% to that skill, as well as extra level(s.)). Or just don't go outside in the wet and cold? ._12xlue8dQ1odPw1J81FIGQ{display:inline-block;vertical-align:middle} Im not sure why you rate hiker and gardener so highly. There is a great video out there about it and TLDW, its only use is if you pass a window the zombie has a slightly less chance of seeing you, but if u r in the open, forget it. Fitness is essential if you enjoy living. Wakeful. When fast forwarding tasks, it gives you enough time to react and kill surprise zombies. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? This increases how far you can "see" behind your character and is enough of a buff that you can fast-forward and still react to zombies that attack from behind. It's great, I don't know why you think it's bad. Seriously, getting both of these will be a slog at the start but thanks to the new exercise system introduced into the Build 41 version of the game you can get your fitness level up by utilizing it. I don't understand why people like it. Being even drowsy drastically reduces your melee damage output. Many argue that players can remove the Out of shape trait as long as they exercise regularly and increase their fitness. Description: Stress and unhappiness decrease after smoking tobacco. Anything that increases endurance loss will probably get you killed. Impacts combat a lot less than you'd think, especially since your character panics no matter what when they see a horde early-game. The Weak Stomach trait causes the player to have more food illnesses but is easily avoided if you watch what you eat in the game. It's something experienced players could consider, but even then I think it's mostly viable for longer range weapons like spears and long blunt, since I think less blood gets on the character. 1- More harm than good, either because it costs too many points, doesnt give enough for what it is, or because it may get you killed. Useful for stealth, but stealth skills will always be far, far more useful to level up. Not exact numbers, but a zombie that has a 100% chance to see you on a tile per tick with inconspicuous might only have a 92% chance. More annoying than anything. I can just imagine wheezing around, unable to run, unable to carry much, struggling to fight off even a single zombie, having to hyper-focus on nutrition, and none of your skills will develop, yikes! Becomes a less of an issue with fast learner, but having high levels in weapon skills is essential for combat. 2 points for 1 str, 1 axe and 1 sprinting for a minor weight debuff is nuts. Quick question about the traits that reduce skills: If I have a skill that does First Aid -1 for example can it be completely reverted by just simply levelling First Aid? Handy - little carpentry boost, considering additional construction health there won't be random hordes of zombies coming to your base late into the game, so no real need for more durable constructions in SP. Sure, reading will be a bit slower that normal but when you can triple the speed of the game whenever you wish to skip the reading, it doesnt really matter. Avoid this like the plague. +1. Cigarettes are easy to find, and i think smoking every so often adds a neat little bit of immersion. These skills suck as short blunt and spear will take longer to gain levels in. Great list! Can be overcome when you build up your stealth skills. I'll start with the ones I've been able to determine: Feeble Obese Out of Shape Overweight Poor eyesight (uncertain, but open to others testing) Underweight Unfit Very Underweight Weak Community provided temporary traits: The first one is called Positive Traits and these perks make your character stronger. Finding rare weapons is a chore with this.
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